Epic Games Seems To Follow Unity's Move, Will Charge For Use Of Unreal Engine By Non-Game Devs
On the heels of Epic Games, creator of Fortnite, announcing layoffs throughout the company, the following change the company will face is how it charges users for its creation tool, Unreal Engine. The announcement came from CEO Tim Sweeney. The announcement was made on X. Sweeney clarified through multiple posts that teachers and students can utilize Unreal Engine at no charge. Yet, those in industries such as film or automotive will be moved to a per-seat pricing. This means these users will be required to purchase a subscription, similar to how Photoshop operates currently.
Just last month at the Epic Games Unreal Fest, it was announced the company was to see significant layoffs, almost sixteen percent (830 employees). Sweeney released a company-wide note explaining how Epic was “spending way more money than we earn.” He went more in-depth into his reasoning during Unreal Fest, saying, “This was a survival move that was necessary. And what we did accomplish, the one thing is we stabilized our finances so we won’t run out of money as we build the metaverse.”
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It was also announced how the company planned to sell the independent music artist platform Bandcamp and SuperAwesome, a company devoted to developing “kid-safe” experiences. It is reported Epic plans to sell Bandcamp to Songtradr. Unfortunately, not all Bandcamp employees will be offered jobs at Songtradr. This announcement also follows Unity’s rollback of unpopular licensing pricing.
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